![]() And, of course, the success of LittleBigPlanet's recent efforts to democratise game design, pressing the game's full creation toolset into players' hands, has popularised living room game-making like never before.īut Kodu Game Lab's ambitions outstrip those of its distant rivals, not to mention its paltry price point of 400 MSP. From the Commodore 64's Pinball Construction Set to the N64's Dezaemon 3D shoot-'em-up creation package (not to mention the multitude of level editors bundled in with just about every PC first-person shooter) game-building tools for consumers have been a niche but consistent feature of the gaming landscape. Videogame creator toolkits are far from a novelty. ![]() But crikey, if it wasn't just about the best unicycle-based, sea-predator-themed, crooner-soundtracked shoot-'em-up you've never played. Admittedly, it was a game in which you drive an unmanned unicycle around an abandoned piece of scrubland while attempting to shoot down a host of flying sharks with some multi-coloured lasers to a custom soundtrack of Sinatra's "Fly Me to the Moon". ![]() In less than an hour I'd made my first game.
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